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wiki [2026/07/25 07:20] – created leonabogart53wiki [2026/07/25 11:06] (curent) – creat thinkroot
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 +====== Bine ați venit la pagina de wiki a Linux România ======
  
-RPG build recommendation: Use a 40-point stat pool for each profile:  [[https://Acsaorg.ca/murder-drones-episodes-complete-guide-to-every-season-and-key-moments-10/|independent productionproduction, horror]] Strength 8–12, Agility 6–10, Intelligence 4–8, Charisma 6–10, with 6 points held back for Constitution, Perception, and Luck. Give every build two signature talents. Use Base HP = 50 + Constitution × 5. Armor values should be light 2, medium 4, heavy 6. Set the standard resource pool at 30 energy, with most skills costing 5–15 energy and cooling down in 1–3 turns.+**Linux România** este comunitatea utilizatorilor de Linux din România un spațiu liber și deschis unde pasionații de open source se pot întâlnicolabora și învăța împreună.
  
 +Fie că abia descoperi Linux sau administrezi servere de zeci de ani, aici găsești oameni care vorbesc aceeași limbă - tehnică și literală.
  
 +Proiectul acoperă distribuții, kernel, securitate, programare, DevOps, self-hosting, hardware compatibility și orice te pasionează despre sistemele libere.
  
-Build every role card around six sections: identity (name and epithet), archetype tag, stat block, equipment list, active traits with precise formulas, and passive traits with trigger conditions. Provide numerics for actions: "Judicator's Strike" – 10–16 physical damage, scales at 0.8 × Strength, 20% stun chance, cost 8 energy, cooldown 2 turns. "Bastion Ward" – grants 12–18 shield for 2 turns, scales with Charisma, cooldown 3 turns. For skirmisher-style builds, use Agility scaling around 0.9, a 12–20 base hit, 6 energy mobility costs, and a fast 1-turn cooldown.+------
  
 +Prioritizăm platformele open source și descentralizate. Suntem prezenți și pe platforme centralizate pentru accesibilitate.
  
 +  * Forum: [[https://linuxromania.ro]]
 +  * Wiki: [[https://wiki.linuxromania.ro]]
 +  * Chat în rețeaua Matrix: [[https://chat.linuxromania.ro]]
 +  * Comunitate pe Lemmy: [[https://lemmy.world/c/linuxromania]]
 +  * Git: [[https://code.linuxromania.ro]]
 +  * Plan (planificare proiecte): [[https://plan.linuxromania.ro]]
 +  * Blog (WriteFreely): [[https://write.linuxromania.ro/]]
 +  * Client WEB pentru Mastodon: [[https://micro.linuxromania.ro/]]
  
-XP progression modelFor leveling, require 100 XP per level at levels 1–5 and 200 XP per level at levels 6–10Each level should grant 1 talent point, while every 3 levels grants a bonus attribute point; set the attribute ceiling at 15Playtest protocolconduct 10 standardized combats versus benchmark foes with fixed stats; log average damage per encounter, survival rate, average resource remainingTarget balance benchmarks are frontline survival >70% and DPR 12–18, skirmisher DPR 18–26 with >40% [[https://www.newsweek.com/search/site/mobility|mobility]] uptime, and hybrid caster-blade DPR 20–30 with ~30% control uptime.+  * Chat pe Discord[[https://discord.linuxromania.ro/]] 
 +  * Telegram[[https://t.me/comunitatealinuxromania]] 
 +  * Grup pe Steam: [[https://steamcommunity.com/groups/LinuxRomania]]
  
 +------
  
 +**[[regulament|Consultați regulamentul comunității indiferent de ce platforma accesați.]]**
  
-Gear scaling guidelines: Tier 1 weapons should deal 6–10 base damage, tier 2 weapons 11–16, and tier 3 weapons 17–24. Use enchantments that grant +2 flat damage or +10% to skill coefficient scaling. Relic slots: 2 for levels 1–4, 3 for levels 5–8, 4 for levels 9–10. When designing a named build, prioritize one main damage source, one defensive passive, and one utility slot; this keeps play patterns clear and speeds up balance tuning.+------
  
 +====== Povestea Proiectului Linux România ======
  
-Knight Character Creation Guide+Acest proiect are un istoric interesant și totodată ciudat.
  
 +**Alex** a avut un canal de YouTube unde prezenta clipuri despre Linux și, la un moment dat, a creat un server de Discord pentru el și amicii lui - nu mai știu numele exact, dar a fost ceva de genul: ''Alex and Friends''.
  
-Character creation recommendation: Use a 40-point stat allocation model: distribute points across Strength, Agility, Endurance, Willpower, Charisma, and Lore; set a minimum of 3 per attribute and a maximum of 18with points above 10 costing 2 and points below 10 refunding 1.+În 2023 am descoperit și eu (ThinkRoot) acest server și m-am alăturat pentru discuții despre Linux. Nu era un server dedicat exclusiv Linux-uluiera un server general pentru tot felul de discuții.
  
 +În 2024 Alex a redenumit serverul în ''Comunitatea Linux România'' și a început să îl orienteze spre Linux și să promoveze prin intermediul lui Linux și Open Source, împreună cu **BuG**. Din păcate, multă lume a venit pe server doar pentru concursurile pe care le organiza Alex pe YouTube. Așa că, prin 2024, BuG și Alex s-au apucat să facă curățenie - au dat afară mulți membri inactivi, cei activi au rămas.
  
 +Activitatea a început să fie tot mai mică pe server și, la un moment dat, prin 2025, BuG s-a supărat și a vrut să șteargă serverul - nu putea, pentru că nu era al lui; doar Alex putea să îl șteargă. După o ceartă de câteva zile, Alex a vrut totuși să îl șteargă, și astfel am intervenit și i-am propus să mi-l transfere mie - că este păcat să îl șteargă. Chiar dacă nu o să mă ocup de el, măcar nu este șters și are unde să intre lumea să mai povestească.
  
-Select an archetype that fills specific party niche: frontline tank for damage mitigationmidrange striker for consistent output, support buffer for crowd control plus sustainStart with 10 skill points divided among Weapon ProficiencySurvival, Diplomacyand Arcanaand do not exceed 5 points in one skill.+În 2025 serverul ajuns la mine. Spre surprinderea meaam început să fiu și mai activ decât înainte - oricum eram printre cei mai activi membri de pe serverAm început să fac unele schimbărischimbări în bine. La un moment dat am făcut și eu o curățare de membri - care a fost ultima. Tot în 2025 am început să administrez și site-ul ''comunitatealinux.ro''unde publicam articole și tutorialedar și diverse anunțuri despre serverul de Discord sau evenimente din lumea largă.
  
 +La începutul lui 2026 am dat peste un alt server de Discord despre Linux, dar mult mai mic și cu activitate aproape zero. Nu se vorbea cu zilele pe acolo și, încet-încet, am început să salut oameni, să las câte un //bună dimineața//, iar pe rând a început să mai salute câte un membru. A început activitatea, dar tot slabă era.
  
 +**Rain**, unul dintre administratorii de acolo, a propus să se facă un forum pentru utilizatorii de Linux din România. Am fost de acord și am zis că vin cu domeniul - ''linuxromania.ro'' - nimeni nu a mai zis nimic și, la scurt timp, am instalat un forum phpBB și am început să îl configurez. Am anunțat pe acest nou server de Linux. De proiect au fost interesați **darksides99** și **Would you kindly?**.
  
-Choose one origin trait for a passive bonus: Noble grants +2 Charisma to NPC interactionsSoldier provides +1 Strength plus access to basic armorScholar adds +2 Lore with bonus checks for arcane tasksLog each origin-based stat modifier before you finalize the build.+Și astfelîn februarie 2026a luat ființă Proiectul Linux România cu un început în forțăS-a făcut forumul, s-a făcut o instanță de Matrix și un Space pentru Linux România, s-a făcut wiki pentru tutoriale. După câteva zile sau săptămâni am fuzionat proiectele Linux România cu Comunitatea Linux România sub umbrela Linux România.
  
- +În martie 2026Proiectul Linux România are sub umbrela sa un forumo instanță de Matrixun wikio comunitate Lemmy pe ''lemmy.world'' (sper ca pe viitor să avem propria instanță), un server de Discordun canal pe Telegram și un grup pe SteamPe viitor sper să mai aducem și alte servicii sub acoperișul Linux România.
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-Starting equipment budget: 100 gold. Recommended baseline buyout: medium armor  [[https://forum.Shop3.pl/member.php?action=profile&uid=574|indie series collection]] 40glongsword 30g, healing potion ×2 at 10g each, torch 1g. Reserve 9g for unexpected fees or travel costs. +
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-Build stronger synergy by pairing talents that stack value: Stalwart with Shield Mastery cuts damage taken, and Arcane Focus with Mana Conduit raises long-term spell uptime. Track the trade-offs carefully: heavy armor reduces Agility-based evasion, and high Charisma boosts barter rates but weakens stealth efficiency. +
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-A clean level 1–7 roadmap is: levels 1–3 raise the primary stat to 14, levels 4–6 raise the secondary stat to 12, and level 7 unlocks the signature talent that defines the build. In the early tiers, spend talent points on passive survival tools instead of situational active perks. +
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-Playtest protocol: run three scenarios–solo skirmish, coordinated assault, timed objective. Track average damage per round, survival rate, and resource use per encounter; then adjust point allocation, gear, and origin choice using data from at least five runs in each scenario. +
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-Final check: ensure role clarity, confirm resource sustainability at level breakpoints, verify at least one reliable escape option exists for the build before committing to long-term progression. +
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-Step-by-Step Knight Character Build Guide +
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-A solid frontline knight array is Strength 16, Constitution 14, Dexterity 12, Intelligence 8, Wisdom 10, [[https://stockhouse.com/search?searchtext=Charisma|Charisma]] 14; shift points between STR and CHA for social leadership, or STR and CON for full tank focus. +
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-Step 1 – Select your specialization: Your specialization choices are Guardian for shield defenseCavalier for mounted burstDuelist for precise two-handed offenseor Tactician for battlefield support with tactical featsPick one main combat style plus one secondary role, such as battlefield control or party support. +
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-Step 2 – Core defenses and gear: Aim for an effective defense of 18–22 at level 1. Wear the heaviest armor your proficiencies allow, and use a large shield if you are building Guardian or Cavalier. Look first for a helm with +1 saves or resistance and a shield carrying a minimum +1 stability modifier, if the gear pool allows it. +
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-Step 3 – Configure offense: Use a versatile one-handed sword at 1d8–1d10 with shield bash support for shield builds, and a reach or high-dice two-hander at 1d10–1d12 for duelists, ideally with a stance that increases crit range or penetration. Take offense-boosting talents like Power Attack or Precision Strike equivalents at your earliest feat or advancement windows. +
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-Step 4 – Skill point setup: Assign ranks to Athletics 4, Riding 3 (if mounted), Diplomacy 2, Perception 4 at level 1 profile; shift two points into Stealth only for light-armor concepts. Keep roughly a 2:1 ratio between combat skill ranks and non-combat proficiencies in the early game. +
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-Step 5 – Talent leveling roadmap: Use defensive feats in levels 1–4 such as Shield Mastery and Improved Guard, shift into an offense/utility mix at levels 5–8 with Mounted Tactics, Combat Reflexes, and Tactical Sweep, and choose signature maneuvers or a prestige path at 9+. Spend the first two milestone increases on STR 18 followed by CON 16. +
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-Step 6 – Combo setup and consumables: Combine shield wall + area taunt to hold chokepoints; pair a reach spear with sentinel perks for denying movement. Recommended consumables are 6 healing potions, 3 antidotes, and 2 temporary-armor buffs per day. Swap to a polearm when crowd control is the objective. +
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-Sample build (level 7 Guardian): STR 18, CON 16, DEX 12, WIS 10, INT 8, CHA 14; feats: Shield Mastery, Power Attack, Combat Reflexes, Improved Guard, Mounted Tactics; gear: full plate, tower shield +1, longsword +2, amulet of fortitude. Play pattern: draw enemy focus, taunt every round, exploit opportunity attacks, and hold the front while allies supply damage. +
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-Knight Role Selection and Class Guide +
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-Pick a role before allocating points; use one of the templates below and adjust no more than ±2 points per stat to preserve class mechanics. +
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-Bulwark (frontline defender) +
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-50-point pool distribution: Con 28, Str 14, Dex 4, Int 2, Wis 1, Cha 1 +
-Core talents in priority order: Shield Mastery → Taunt Pulse → Fortify Aura +
-Recommended gear archetype: Heavy plate + kite shield + reinforced helm (look for +30% phys mitigation, +12% threat generation, -8% movement) +
-Recommended play pattern: Hold aggro, anchor choke points, refresh taunt every 10s +
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-Vanguard (melee DPS) +
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-50-point stat distribution: Str 30, Dex 10, Con 6, Int 2, Wis 1, Cha 1 +
-Primary talents: Power Strike → Cleave → Overhand Finish +
-Core gear setup: Two-handed sword or polearm with brutal edge (+18% base damage, +12% crit damage, -6% attack speed) +
-Recommended play pattern: Open with gap closer, use cleave on clustered foes, reserve stamina for burst windows +
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-Skirmisher (mobile ranged DPS) +
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-50-point stat distribution: Dex 28, Str 12, Con 6, Int 2, Wis 1, Cha 1 +
-Core talents: Precision Shot → Rapid Fire → Evasion Roll +
-Core gear setup: Composite bow/crossbow + leather + quiver with piercing bolts (+22% ranged crit, +10% attack speed) +
-Recommended play pattern: Kite targets, prioritize fragile enemies, keep 20–30m spacing +
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-Mystic (caster/support) +
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-Recommended 50-point distribution: Int 30, Wis 10, Cha 4, Con 3, Dex 2, Str 1 +
-Primary talents: Arcane Channel → Mana Well → Protective Ward +
-Recommended gear archetype: Robes + focus staff with mana regen and spell potency (+25% spell power, +18% mana regen) +
-Recommended play pattern: Control battlefield with roots/stuns, prioritize casting order for interrupts +
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-Healer (main healer) +
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-50-point stat distribution: Wis 28, Int 12, Cha 6, Con 2, Dex 1, Str 1 +
-Primary talents: Pulse Heal → Cleanse → Revival Tome +
-Recommended gear archetype: Light armor + holy emblem (+30% heal potency, +20% cooldown reduction) +
-Combat pattern: Triage by threat level, conserve large heals for <35% HP windows +
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-Skill-choice rules: +
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-Take the primary talent tree to level 10 before deep secondary investment; use level 5 as the Tier II passive unlock and level 10 as the signature ability unlock. +
-Reserve 2 utility slots for mobility or crowd control; these reduce downtime in group content. +
-For hybrid builds, maintain a minimum of 12 points in the secondary stat to avoid severe performance penalties. +
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-3-player standard party recommendations: +
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-Bulwark + Vanguard + Mystic: stable frontline, sustained DPS, reliable control. +
-Bulwark + Skirmisher + Healer works well for high single-target pressure plus endurance in drawn-out encounters. +
-Vanguard + Skirmisher + Mystic favors fast, aggressive skirmishing backed by layered crowd control. +
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-Important leveling breakpoints: +
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-Levels 1–5 should lock in role identity: defensive passives for tanks, single-target damage tools for DPS, and baseline healing for restoration builds. +
-Levels 6–10: pick one cooldown reduction talent and one resource efficiency talent to smooth power spikes. +
-At levels 11–15, lock in the signature ultimate or capstone and make sure it synergizes with the party, for example by adding area control if the team lacks CC. +
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-Optimization advice: reassign as many as 6 points after major gear jumps; when the campaign shifts toward heavy magical damage, move 4–6 points from STR/DEX into INT/WIS according to class mechanics. +
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-Knight Build FAQ: +
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-How do the character sheets distinguish between Knight archetypes (e.g., Templar, Warden, Duelist)? +
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-These sheets define archetypes through three systems: base attributes, passive traits, and signature actions. The base stat line determines the role focus, with Templars built around Constitution and Armor, Wardens around Strength and Shield Mastery, and Duelists around Dexterity and Precision. Passive traits function as automatic triggers, for example Templar's Bulwark gives damage reduction while on Guard, and Duelist'Momentum adds crit chance after moving. Each archetype also has signature actions with clear costs, ranges, and cooldowns, which reinforce playstyle—Templars protect areas, Wardens manage control and disengage, and Duelists deliver focused burst. The equipment and proficiency section reinforces those differences, giving each archetype its own preferred weapons and armor types. Finally, advancement options such as talents or ability branches offer archetype-specific upgrades, letting players deepen the preferred role or pivot slightly without losing class identity. +
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-What rules govern how signature abilities scale with level and gear? +
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-Signature abilities scale through discrete layers: ability rank from level or talent investment, gear modifiers, and conditional multipliers. Ability rank raises core values such as damage, duration, and radius through fixed increases per rank. Equipment scaling adds flat bonuses, percent modifiers, and sometimes extra effects like status application or elemental damage. Sheet-based synergies generate conditional multipliers; matching a weapon family or reaching an attribute breakpoint unlocks extra value. Leveling typically does not reduce costs or cooldowns much, since scaling is aimed at stronger output and added effects rather than trivial resource use. +
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-Is it possible to mix two Knight sheets into a hybrid hero, and which balance problems should I monitor? +
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-Hybrid mixing is usually allowed in campaign frameworks, though it comes with restrictions designed to keep the game fair. Typical limits: only one signature ability from outside your archetype, a capped number of cross-class passive traits, and attribute prerequisites for powerful effects. Watch for three major balance problems: too many layered defenses, multiple high-burst skills at low cost, and infinite or near-infinite cooldown reset loops. You can manage the risk by requiring penalties to a core stat, increasing resource sinks with repeated ability use, limiting passive trigger frequency per round, or forcing referee-approved playtesting. In practice, document all interactions, simulate several combat turns against standard encounters, and if a passive proves too strong, convert it into a limited-use activated skill. +
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-How do non-combat skills like diplomacy, crafting, or scouting appear on these sheets? +
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-These sheets handle non-combat abilities through skill fields that include ranks and specializations. Every skill is linked to a base attribute—Charisma for diplomacy, Intelligence for crafting, and Perception for scouting—and uses proficiency levels that add dice or bonus pools to checks. Some sheets include active talents — short abilities usable during social scenes or downtime (for instance, "Silver Tongue" adds a flat bonus to persuasion once per session). Crafting is handled through material coststime investmentand schematic tiers, with better tools or components altering the outcome chances shown on the sheetThe scouting field provides benefits such as sight-range bonuses, ambush advantages, and trap-detection modifiers applied to specific checks. The advancement system supports spending experience on [[http://rukodelie-club.ru/user/FelixLorenzo7/|new indie serials]] skill ranks or unlocking specialized maneuvers connected to those non-combat fields.+