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Aici sunt prezentate diferențele dintre versiunile selectate și versiunea curentă a paginii.
| Ambele părți revizuirea anterioarăVersiuni anterioareUrmatoarea versiune | Versiuni anterioare | ||
| wiki [2026/07/25 07:20] – created leonabogart53 | wiki [2026/07/25 11:06] (curent) – creat thinkroot | ||
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| + | ====== Bine ați venit la pagina de wiki a Linux România ====== | ||
| - | RPG build recommendation: | + | **Linux România** este comunitatea utilizatorilor de Linux din România |
| + | Fie că abia descoperi Linux sau administrezi servere de zeci de ani, aici găsești oameni care vorbesc aceeași limbă - tehnică și literală. | ||
| + | Proiectul acoperă distribuții, | ||
| - | Build every role card around six sections: identity (name and epithet), archetype tag, stat block, equipment list, active traits with precise formulas, and passive traits with trigger conditions. Provide numerics for actions: " | + | ------ |
| + | Prioritizăm platformele open source și descentralizate. Suntem prezenți și pe platforme centralizate pentru accesibilitate. | ||
| + | * Forum: [[https:// | ||
| + | * Wiki: [[https:// | ||
| + | * Chat în rețeaua Matrix: [[https:// | ||
| + | * Comunitate pe Lemmy: [[https:// | ||
| + | * Git: [[https:// | ||
| + | * Plan (planificare proiecte): [[https:// | ||
| + | * Blog (WriteFreely): | ||
| + | * Client WEB pentru Mastodon: [[https:// | ||
| - | XP progression model: For leveling, require 100 XP per level at levels 1–5 and 200 XP per level at levels 6–10. Each level should grant 1 talent point, while every 3 levels grants a bonus attribute point; set the attribute ceiling at 15. Playtest protocol: conduct 10 standardized combats versus benchmark foes with fixed stats; log average damage per encounter, survival rate, average resource remaining. Target balance benchmarks are frontline survival >70% and DPR 12–18, skirmisher DPR 18–26 with > | + | * Chat pe Discord: [[https:// |
| + | * Telegram: [[https://t.me/ | ||
| + | * Grup pe Steam: | ||
| + | ------ | ||
| + | **[[regulament|Consultați regulamentul comunității indiferent de ce platforma accesați.]]** | ||
| - | Gear scaling guidelines: Tier 1 weapons should deal 6–10 base damage, tier 2 weapons 11–16, and tier 3 weapons 17–24. Use enchantments that grant +2 flat damage or +10% to skill coefficient scaling. Relic slots: 2 for levels 1–4, 3 for levels 5–8, 4 for levels 9–10. When designing a named build, prioritize one main damage source, one defensive passive, and one utility slot; this keeps play patterns clear and speeds up balance tuning. | + | ------ |
| + | ====== Povestea Proiectului Linux România ====== | ||
| - | Knight Character Creation Guide | + | Acest proiect are un istoric interesant și totodată ciudat. |
| + | **Alex** a avut un canal de YouTube unde prezenta clipuri despre Linux și, la un moment dat, a creat un server de Discord pentru el și amicii lui - nu mai știu numele exact, dar a fost ceva de genul: '' | ||
| - | Character creation recommendation: | + | În 2023 am descoperit și eu (ThinkRoot) acest server și m-am alăturat pentru discuții despre Linux. Nu era un server dedicat exclusiv Linux-ului, era un server general pentru tot felul de discuții. |
| + | În 2024 Alex a redenumit serverul în '' | ||
| + | Activitatea a început să fie tot mai mică pe server și, la un moment dat, prin 2025, BuG s-a supărat și a vrut să șteargă serverul - nu putea, pentru că nu era al lui; doar Alex putea să îl șteargă. După o ceartă de câteva zile, Alex a vrut totuși să îl șteargă, și astfel am intervenit și i-am propus să mi-l transfere mie - că este păcat să îl șteargă. Chiar dacă nu o să mă ocup de el, măcar nu este șters și are unde să intre lumea să mai povestească. | ||
| - | Select an archetype that fills a specific party niche: frontline tank for damage mitigation, midrange striker for consistent output, support buffer for crowd control plus sustain. Start with 10 skill points divided among Weapon Proficiency, Survival, Diplomacy, and Arcana, and do not exceed 5 points in one skill. | + | În 2025 serverul |
| + | La începutul lui 2026 am dat peste un alt server de Discord despre Linux, dar mult mai mic și cu activitate aproape zero. Nu se vorbea cu zilele pe acolo și, încet-încet, | ||
| + | **Rain**, unul dintre administratorii de acolo, a propus să se facă un forum pentru utilizatorii de Linux din România. Am fost de acord și am zis că vin cu domeniul - '' | ||
| - | Choose one origin trait for a passive bonus: Noble grants +2 Charisma to NPC interactions, Soldier provides +1 Strength plus access to basic armor, Scholar adds +2 Lore with bonus checks | + | Și astfel, în februarie 2026, a luat ființă Proiectul Linux România cu un început în forță. S-a făcut forumul, s-a făcut o instanță de Matrix și un Space pentru Linux România, s-a făcut wiki pentru tutoriale. După câteva zile sau săptămâni am fuzionat proiectele Linux România cu Comunitatea Linux România sub umbrela Linux România. |
| - | + | În martie 2026, Proiectul Linux România | |
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| - | Starting equipment budget: 100 gold. Recommended baseline buyout: medium armor [[https:// | + | |
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| - | Build stronger synergy by pairing talents that stack value: Stalwart with Shield Mastery cuts damage taken, and Arcane Focus with Mana Conduit raises long-term spell uptime. Track the trade-offs carefully: heavy armor reduces Agility-based evasion, and high Charisma boosts barter rates but weakens stealth efficiency. | + | |
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| - | A clean level 1–7 roadmap is: levels 1–3 raise the primary stat to 14, levels 4–6 raise the secondary stat to 12, and level 7 unlocks the signature talent that defines the build. In the early tiers, spend talent points on passive survival tools instead of situational active perks. | + | |
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| - | Playtest protocol: run three scenarios–solo skirmish, coordinated assault, timed objective. Track average damage per round, survival rate, and resource use per encounter; then adjust point allocation, gear, and origin choice using data from at least five runs in each scenario. | + | |
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| - | Final check: ensure role clarity, confirm resource sustainability at level breakpoints, | + | |
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| - | Step-by-Step Knight Character Build Guide | + | |
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| - | A solid frontline knight array is Strength 16, Constitution 14, Dexterity 12, Intelligence 8, Wisdom 10, [[https:// | + | |
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| - | Step 1 – Select your specialization: | + | |
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| - | Step 2 – Core defenses and gear: Aim for an effective defense of 18–22 at level 1. Wear the heaviest armor your proficiencies allow, and use a large shield if you are building Guardian or Cavalier. Look first for a helm with +1 saves or resistance and a shield carrying a minimum +1 stability modifier, if the gear pool allows it. | + | |
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| - | Step 3 – Configure offense: Use a versatile one-handed sword at 1d8–1d10 with shield bash support for shield builds, and a reach or high-dice two-hander at 1d10–1d12 for duelists, ideally with a stance that increases crit range or penetration. Take offense-boosting talents like Power Attack or Precision Strike equivalents at your earliest feat or advancement windows. | + | |
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| - | Step 4 – Skill point setup: Assign ranks to Athletics 4, Riding 3 (if mounted), Diplomacy 2, Perception 4 at level 1 profile; shift two points into Stealth only for light-armor concepts. Keep roughly a 2:1 ratio between combat skill ranks and non-combat proficiencies in the early game. | + | |
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| - | Step 5 – Talent leveling roadmap: Use defensive feats in levels 1–4 such as Shield Mastery and Improved Guard, shift into an offense/ | + | |
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| - | Step 6 – Combo setup and consumables: | + | |
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| - | Sample build (level 7 Guardian): STR 18, CON 16, DEX 12, WIS 10, INT 8, CHA 14; feats: Shield Mastery, Power Attack, Combat Reflexes, Improved Guard, Mounted Tactics; gear: full plate, tower shield +1, longsword +2, amulet of fortitude. Play pattern: draw enemy focus, taunt every round, exploit opportunity attacks, and hold the front while allies supply damage. | + | |
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| - | Knight Role Selection and Class Guide | + | |
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| - | Pick a role before allocating points; use one of the templates below and adjust no more than ±2 points per stat to preserve class mechanics. | + | |
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| - | Bulwark (frontline defender) | + | |
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| - | 50-point pool distribution: | + | |
| - | Core talents in priority order: Shield Mastery → Taunt Pulse → Fortify Aura | + | |
| - | Recommended gear archetype: Heavy plate + kite shield + reinforced helm (look for +30% phys mitigation, +12% threat generation, -8% movement) | + | |
| - | Recommended play pattern: Hold aggro, anchor choke points, refresh taunt every 10s | + | |
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| - | Vanguard (melee DPS) | + | |
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| - | 50-point stat distribution: | + | |
| - | Primary talents: Power Strike → Cleave → Overhand Finish | + | |
| - | Core gear setup: Two-handed sword or polearm with brutal edge (+18% base damage, +12% crit damage, -6% attack speed) | + | |
| - | Recommended play pattern: Open with gap closer, use cleave on clustered foes, reserve stamina for burst windows | + | |
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| - | Skirmisher (mobile ranged DPS) | + | |
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| - | 50-point stat distribution: | + | |
| - | Core talents: Precision Shot → Rapid Fire → Evasion Roll | + | |
| - | Core gear setup: Composite bow/ | + | |
| - | Recommended play pattern: Kite targets, prioritize fragile enemies, keep 20–30m spacing | + | |
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| - | Mystic (caster/ | + | |
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| - | Recommended 50-point distribution: | + | |
| - | Primary talents: Arcane Channel → Mana Well → Protective Ward | + | |
| - | Recommended gear archetype: Robes + focus staff with mana regen and spell potency (+25% spell power, +18% mana regen) | + | |
| - | Recommended play pattern: Control battlefield with roots/ | + | |
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| - | Healer (main healer) | + | |
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| - | 50-point stat distribution: | + | |
| - | Primary talents: Pulse Heal → Cleanse → Revival Tome | + | |
| - | Recommended gear archetype: Light armor + holy emblem (+30% heal potency, +20% cooldown reduction) | + | |
| - | Combat pattern: Triage by threat level, conserve large heals for <35% HP windows | + | |
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| - | Skill-choice rules: | + | |
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| - | Take the primary talent tree to level 10 before deep secondary investment; use level 5 as the Tier II passive unlock and level 10 as the signature ability unlock. | + | |
| - | Reserve 2 utility slots for mobility or crowd control; these reduce downtime in group content. | + | |
| - | For hybrid builds, maintain a minimum of 12 points in the secondary stat to avoid severe performance penalties. | + | |
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| - | 3-player standard party recommendations: | + | |
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| - | Bulwark + Vanguard + Mystic: stable frontline, sustained DPS, reliable control. | + | |
| - | Bulwark + Skirmisher + Healer works well for high single-target pressure plus endurance in drawn-out encounters. | + | |
| - | Vanguard + Skirmisher + Mystic favors fast, aggressive skirmishing backed by layered crowd control. | + | |
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| - | Important leveling breakpoints: | + | |
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| - | Levels 1–5 should lock in role identity: defensive passives for tanks, single-target damage tools for DPS, and baseline healing for restoration builds. | + | |
| - | Levels 6–10: pick one cooldown reduction talent and one resource efficiency talent to smooth power spikes. | + | |
| - | At levels 11–15, lock in the signature ultimate or capstone and make sure it synergizes with the party, for example by adding area control if the team lacks CC. | + | |
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| - | Optimization advice: reassign as many as 6 points after major gear jumps; when the campaign shifts toward heavy magical damage, move 4–6 points from STR/DEX into INT/WIS according to class mechanics. | + | |
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| - | Knight Build FAQ: | + | |
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| - | How do the character sheets distinguish between Knight archetypes (e.g., Templar, Warden, Duelist)? | + | |
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| - | These sheets define archetypes through three systems: base attributes, passive traits, and signature actions. The base stat line determines the role focus, with Templars built around Constitution and Armor, Wardens around Strength and Shield Mastery, and Duelists around Dexterity and Precision. Passive traits function as automatic triggers, for example Templar's Bulwark gives damage reduction while on Guard, and Duelist' | + | |
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| - | What rules govern how signature abilities scale with level and gear? | + | |
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| - | Signature abilities scale through discrete layers: ability rank from level or talent investment, gear modifiers, and conditional multipliers. Ability rank raises core values such as damage, duration, and radius through fixed increases per rank. Equipment scaling adds flat bonuses, percent modifiers, and sometimes extra effects like status application or elemental damage. Sheet-based synergies generate conditional multipliers; | + | |
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| - | Is it possible to mix two Knight sheets into a hybrid hero, and which balance problems should I monitor? | + | |
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| - | Hybrid mixing is usually allowed in campaign frameworks, though it comes with restrictions designed to keep the game fair. Typical limits: only one signature ability from outside your archetype, a capped number of cross-class passive traits, and attribute prerequisites for powerful effects. Watch for three major balance problems: too many layered defenses, multiple high-burst skills at low cost, and infinite or near-infinite cooldown reset loops. You can manage the risk by requiring penalties to a core stat, increasing resource sinks with repeated ability use, limiting passive trigger frequency per round, or forcing referee-approved playtesting. In practice, document all interactions, | + | |
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| - | How do non-combat skills like diplomacy, crafting, or scouting appear on these sheets? | + | |
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| - | These sheets handle non-combat abilities through skill fields that include ranks and specializations. Every skill is linked to a base attribute—Charisma for diplomacy, Intelligence for crafting, and Perception for scouting—and uses proficiency levels that add dice or bonus pools to checks. Some sheets include active talents — short abilities usable during social scenes or downtime (for instance, " | + | |