Diferențe
Aici sunt prezentate diferențele dintre versiunile selectate și versiunea curentă a paginii.
| Ambele părți revizuirea anterioarăVersiuni anterioareUrmatoarea versiune | Versiuni anterioare | ||
| wiki [2026/07/25 09:23] – created leonabogart53 | wiki [2026/07/25 11:06] (curent) – creat thinkroot | ||
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| - | (Image: [[https:// | + | ====== Bine ați venit la pagina de wiki a Linux România ====== |
| - | Character creation recommendation: | + | |
| + | **Linux România** este comunitatea utilizatorilor de Linux din România - un spațiu liber și deschis unde pasionații de open source se pot întâlni, colabora și învăța împreună. | ||
| + | Fie că abia descoperi Linux sau administrezi servere de zeci de ani, aici găsești oameni care vorbesc aceeași limbă - tehnică și literală. | ||
| - | Structure every role card into six sections: identity (name, epithet), archetype tag, stat block, equipment list, active traits with exact formulas, passive traits with trigger rules. Use numeric action data: " | + | Proiectul acoperă distribuții, kernel, securitate, programare, DevOps, self-hosting, hardware compatibility și orice te pasionează despre sistemele libere. |
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| + | Prioritizăm platformele open source și descentralizate. Suntem prezenți și pe platforme centralizate pentru accesibilitate. | ||
| - | XP progression model: For leveling, require 100 XP per level at levels 1–5 and 200 XP per level at levels 6–10. Each level should grant 1 talent point, while every 3 levels grants a bonus attribute point; set the attribute ceiling at 15. Use a playtest protocol of 10 standardized battles against fixed-stat benchmark foes; record average damage per encounter, survival percentage, and remaining resource average. Use these balance goals: frontline builds survive more than 70% of runs while dealing 12–18 DPR, skirmishers hold 18–26 DPR with mobility uptime above 40%, and caster-blade hybrids reach 20–30 DPR with roughly 30% control uptime. | + | * Forum: [[https:// |
| + | * Wiki: [[https:// | ||
| + | * Chat în rețeaua Matrix: [[https:// | ||
| + | * Comunitate pe Lemmy: [[https:// | ||
| + | * Git: [[https:// | ||
| + | * Plan (planificare proiecte): [[https:// | ||
| + | * Blog (WriteFreely): | ||
| + | * Client WEB pentru Mastodon: [[https:// | ||
| + | * Chat pe Discord: [[https:// | ||
| + | * Telegram: [[https:// | ||
| + | * Grup pe Steam: [[https:// | ||
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| - | Itemization guidelines: Use weapon scaling of 6–10 for tier 1, 11–16 for tier 2, and 17–24 for tier 3. Enchantments add flat +2 damage or percent scaling +10% to skill coefficients. Assign 2 relic slots at levels 1–4, 3 relic slots at levels 5–8, and 4 relic slots at levels 9–10. A named build should center on one primary damage source, one defensive passive, and one utility slot, which results in clearer gameplay identity and quicker tuning during balance passes. | + | **[[regulament|Consultați regulamentul comunității indiferent de ce platforma accesați.]]** |
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| - | Character Build Guide: Stats, Talents, and Gear | + | ====== Povestea Proiectului Linux România ====== |
| + | Acest proiect are un istoric interesant și totodată ciudat. | ||
| - | Starter allocation recommendation: | + | **Alex** |
| + | În 2023 am descoperit și eu (ThinkRoot) acest server și m-am alăturat pentru discuții despre Linux. Nu era un server dedicat exclusiv Linux-ului, era un server general pentru tot felul de discuții. | ||
| + | În 2024 Alex a redenumit serverul în '' | ||
| - | Pick an archetype that serves | + | Activitatea |
| + | În 2025 serverul a ajuns la mine. Spre surprinderea mea, am început să fiu și mai activ decât înainte - oricum eram printre cei mai activi membri de pe server. Am început să fac unele schimbări, schimbări în bine. La un moment dat am făcut și eu o curățare de membri - care a fost ultima. Tot în 2025 am început să administrez și site-ul '' | ||
| + | La începutul lui 2026 am dat peste un alt server de Discord despre Linux, dar mult mai mic și cu activitate aproape zero. Nu se vorbea cu zilele pe acolo și, încet-încet, | ||
| - | Select one origin trait for a passive bonus: Noble gives +2 Charisma in NPC interactions, Soldier grants +1 Strength and access to basic armor, and Scholar provides +2 Lore plus bonus checks for arcane tasks. Track how the chosen origin alters primary stats before locking the final allocation. | + | **Rain**, unul dintre administratorii de acolo, |
| + | Și astfel, în februarie 2026, a luat ființă Proiectul Linux România cu un început în forță. S-a făcut forumul, s-a făcut o instanță de Matrix și un Space pentru Linux România, s-a făcut wiki pentru tutoriale. După câteva zile sau săptămâni am fuzionat proiectele Linux România cu Comunitatea Linux România sub umbrela Linux România. | ||
| - | + | În martie 2026, Proiectul Linux România are sub umbrela sa un forum, o instanță | |
| - | Initial equipment budget: 100 gold. Suggested baseline purchase plan: medium armor 40g, longsword 30g, healing potion ×2 at 10g each, torch 1g, leaving 9g for travel or incidental costs. | + | |
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| - | Look for multiplicative talent pairs: Stalwart + Shield Mastery reduces incoming damage, while Arcane Focus + Mana Conduit extends sustained spell uptime. Be mindful of trade-offs: heavy armor penalizes Agility evasion builds, and high Charisma helps barter but often makes stealth less effective. | + | |
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| - | Level progression plan for levels 1–7: levels 1–3 push a primary stat to 14, levels 4–6 raise a secondary stat to 12, level 7 select a signature talent that defines playstyle. In the early tiers, spend talent points on passive survival tools instead of situational active perks. | + | |
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| - | Playtest protocol: use three scenario types—solo skirmish, coordinated assault, and timed objective. Measure average damage per round, survival percentage, resource consumption per encounter; adjust point allocation, gear choices, origin selection based on metrics tracked over at least five runs per scenario. | + | |
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| - | Final verification: | + | |
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| - | Knight Build Guide: Step-by-Step Setup | + | |
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| - | Allocate primary attributes: Strength 16, Constitution 14, Dexterity 12, Intelligence 8, Wisdom 10, Charisma 14 for a frontline protector with decent presence; swap points between STR and CHA if you prefer a social leader or [[https:// | + | |
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| - | Step 1 – Select your specialization: | + | |
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| - | Step 2 – Build your defenses and gear: At level 1, aim for effective defense in the 18–22 range. Wear the heaviest armor your proficiencies allow, and use a large shield if you are building Guardian or Cavalier. Prioritize a helm that grants +1 to saves or resistance, plus a shield with at least a +1 stability modifier when available. | + | |
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| - | Step 3 – Configure offense: For shield defenders use a versatile one-handed blade (1d8–1d10) plus shield bash options; for duelists pick a two-handed weapon with reach or high damage dice (1d10–1d12) and a stance that grants crit range or penetration. Allocate attack-boosting talents such as Power Attack and Precision Strike equivalents at the first feat/ | + | |
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| - | Step 4 – Skill distribution: | + | |
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| - | Step 5 – Progression path for talents: Talent roadmap: levels 1–4 focus on defense through Shield Mastery and Improved Guard, levels 5–8 add offense and utility via Mounted Tactics, Combat Reflexes, and Tactical Sweep, and levels 9+ unlock signature maneuvers or a prestige route. Take ability increases at the first two milestone advancements–raise STR to 18, [[http:// | + | |
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| - | Step 6 – Combo setup and consumables: | + | |
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| - | Example build (level 7 Guardian): STR 18, CON 16, DEX 12, WIS 10, INT 8, CHA 14; feats: Shield Mastery, Power Attack, Combat Reflexes, Improved Guard, Mounted Tactics; gear: full plate, tower shield +1, longsword +2, amulet of fortitude. Gameplay loop: pull enemy attention, cycle taunt each round, convert opportunity attacks into pressure, and hold chokepoints while teammates deal damage. | + | |
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| - | Choosing Your Knight's Class and Role | + | |
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| - | Select your class role before allocating stats, then use one of the templates below with no more than ±2 points per stat to preserve intended mechanics. | + | |
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| - | Bulwark (tank build) | + | |
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| - | 50-point stat distribution: | + | |
| - | Core talents in priority order: Shield Mastery → Taunt Pulse → Fortify Aura | + | |
| - | Gear archetype: Heavy plate + kite shield + reinforced helm (look for +30% phys mitigation, +12% threat generation, -8% movement) | + | |
| - | Play pattern: Hold aggro, anchor choke points, refresh taunt every 10s | + | |
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| - | Vanguard (burst melee archetype) | + | |
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| - | 50-point pool distribution: | + | |
| - | Core talents: Power Strike → Cleave → Overhand Finish | + | |
| - | Core gear setup: Two-handed sword or polearm with brutal edge (+18% base damage, +12% crit damage, -6% attack speed) | + | |
| - | Recommended play pattern: Open with gap closer, use cleave on clustered foes, reserve stamina for burst windows | + | |
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| - | Skirmisher (mobile ranged DPS) | + | |
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| - | Recommended 50-point distribution: | + | |
| - | Core talents: Precision Shot → Rapid Fire → Evasion Roll | + | |
| - | Recommended gear archetype: Composite bow/ | + | |
| - | Play pattern: Kite targets, prioritize fragile enemies, keep 20–30m spacing | + | |
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| - | Mystic (caster support build) | + | |
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| - | 50-point stat distribution: | + | |
| - | Primary talent path: Arcane Channel → Mana Well → Protective Ward | + | |
| - | Recommended gear archetype: Robes + focus staff with mana regen and spell potency (+25% spell power, +18% mana regen) | + | |
| - | Recommended play pattern: Control battlefield with roots/ | + | |
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| - | Healer (main healer) | + | |
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| - | Recommended 50-point distribution: | + | |
| - | Primary talent path: Pulse Heal → Cleanse → Revival Tome | + | |
| - | Core gear setup: Light armor + holy emblem (+30% heal potency, +20% cooldown reduction) | + | |
| - | Recommended play pattern: Triage by threat level, conserve large heals for <35% HP windows | + | |
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| - | Skill allocation rules: | + | |
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| - | Focus on one main tree until level 10 before spending heavily in a secondary tree; the key breakpoints are level 5 for Tier II passives and level 10 for the signature skill. | + | |
| - | Save 2 utility slots for movement or crowd control tools to cut downtime during group encounters. | + | |
| - | Hybrid builds should keep at least 12 points in the secondary stat to avoid major performance losses. | + | |
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| - | 3-player standard party recommendations: | + | |
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| - | Bulwark + Vanguard + Mystic is a balanced trio with frontline stability, steady damage, and reliable control. | + | |
| - | Bulwark + Skirmisher + Healer works well for high single-target pressure plus endurance in drawn-out encounters. | + | |
| - | Vanguard + Skirmisher + Mystic is an offensive composition built around aggressive skirmishing and stacked CC. | + | |
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| - | Important leveling breakpoints: | + | |
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| - | During levels 1–5, reinforce role identity with tank passives, core DPS tools, or baseline heals depending on archetype. | + | |
| - | Between levels 6 and 10, choose one cooldown reduction talent and one efficiency talent to stabilize power growth. | + | |
| - | Levels 11–15: choose your signature ultimate or capstone; aim for synergy with party composition (e.g., area control for teams lacking CC). | + | |
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| - | Balance tuning advice: reassign as many as 6 points after major gear jumps; when the campaign shifts toward heavy magical damage, move 4–6 points from STR/DEX into INT/WIS according to class mechanics. | + | |
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| - | RPG Knight Build Questions and Answers: | + | |
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| - | How do the character sheets distinguish between Knight archetypes (e.g., Templar, Warden, Duelist)? | + | |
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| - | The sheets separate archetypes through three layers: base attributes, passive traits, and signature actions. Base attributes establish the main role — Templars lean on high Constitution and Armor, Wardens on Strength and Shield Mastery, and Duelists on Dexterity and Precision. Passive traits are compact rules that trigger automatically (example: Templar's Bulwark grants damage reduction while on Guard; Duelist' | + | |
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| - | What rules govern how signature abilities scale with level and gear? | + | |
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| - | Signature ability potency is driven by discrete scaling tiers: ability rank (gained through character level or talent points), gear modifiers, and conditional multipliers. Rank progression increases base metrics—damage, | + | |
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| - | Is it possible to mix two Knight sheets into a hybrid hero, and which balance problems should I monitor? | + | |
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| - | Most campaign frameworks allow mixing, but they place limits on it to preserve fair play. Standard limits usually mean one off-archetype signature ability, restricted cross-class passives, and attribute gates for high-impact effects. Watch for three major balance problems: too many layered defenses, multiple high-burst skills at low cost, and infinite or near-infinite cooldown reset loops. You can manage the risk by requiring penalties to a core stat, increasing resource sinks with repeated ability use, limiting passive trigger frequency per round, or forcing referee-approved playtesting. Practical advice: document every interaction, | + | |
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| - | What do diplomacy, crafting, and scouting look like on these Knight sheets? | + | |
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| - | Non-combat functions appear on the sheets as skills with ranks and specialization tracks. Each skill has a base attribute tie (Charisma for diplomacy, Intelligence for crafting, Perception for scouting) and proficiency levels that grant dice or bonus pools for checks. Some sheets include active talents — short abilities usable during social scenes or downtime (for instance, " | + | |